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Jugs Soccer Machine

by Jugs
Original price $3,295.00 - Original price $3,295.00
Original price
$3,295.00
$3,295.00 - $3,295.00
Current price $3,295.00

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Jugs

Jugs Soccer Machine

The Jugs Soccer Machine is a soccer machine that kicks left- or right-footed and hooks a ball at any arc, speed or distance, up to 80 yards. Height and spin change instantly, ground level or in the air. The same machine serves a driven ball across the six and then a hanging cross a keeper has to come for. Top speed is up to 70 mph, enough to put real pace on the shots at the end of a keeper session. It duplicates any type of shot or pass, so a team gets far more out of its practice time.

Crossing practice needs a server who can put the same ball into the same square of the six-yard box time after time, and the Jugs Soccer Machine does that. Height and spin are the two controls that decide what a cross does when it arrives, and on this machine both are set on the spot, between one ball and the next. The machine covers four jobs: shots and passes for midfielders, wingers, sweepers and strikers; free-kick defense, where its accuracy makes it a tool for setting up set play situations; goalkeeper work on high crosses, punching, narrowing the angle, reaction time and diving technique; and camps, where the portable lightweight machine can be moved to any location on the field. It runs from a standard 110V AC outlet and kicks regulation leather balls.

Ball Speed
Up to 70 mph
Real pace on shots
Distance
Up to 80 yards
Ground level or in the air
Adjustment
Height and spin
Changed between balls
Power
110V
AC outlet, 3 amps
Up to 70 mph Kicks up to 80 yards Instant height and spin changes Any type of shot or pass
Jugs Soccer Machine, set up on a pitch for a session

Inside the machine

How it works

Height and spin changed on the spot
The height and spin of the ball change instantly, ground level or in the air. Height decides whether the ball comes in as a driven ball across the six or as a hanging cross a keeper has to come for. Spin comes from the speed difference between the two wheels: a bigger differential bends the ball more, and equal speeds send a knuckleball with little or no spin. Because both are adjusted on the machine and not by a server's technique, the fifth ball arrives like the first.
Ground level or in the air
Pace and reach for the whole pitch
Top speed is up to 70 mph and the reach is up to 80 yards. The 80-yard figure changes how a session is laid out: a machine that can put a ball most of the length of a pitch can serve a switch of play, a long diagonal or a goal kick from a fixed position, so the drill does not have to be built around where the server is standing. The machine duplicates any type of shot or pass.
Any shot or pass
Goalkeeper work on repeat
The machine is used for five goalkeeping skills: taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Each one is built through repetition, and the machine serves the same ball as many times as the keeper needs.
High crosses to diving
Set plays and free-kick defense
The machine gives realistic speed and ball movement seen at any level of soccer, and its accuracy makes it a tool for setting up set play situations. A defensive wall, a zonal marking scheme and a near-post run all have to be drilled against a delivery that arrives in the same place every time. The machine gives a coach that delivery.
Repeatable delivery

Soccer Machine at a glance

Key features

Speeds up to 70 mph
Real pace on shots
Kicks up to 80 yards
Length of a switch
Instant height changes
Ground level or in the air
Instant spin changes
Set on the machine
Any type of shot or pass
Shots, passes and crosses
Runs on 110V AC
Standard outlet, 3 amps
Goalkeeper skill work
High crosses to diving technique
Moves to any spot on the field
Portable and lightweight

Closer look

How to use it

Jugs Soccer Machine, serving high balls to a goalkeeper
Goalkeeping

High balls on repeat for keepers

In goal the machine works on taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Height is the control that matters most here, and it changes between balls: loosen the lock knob under the handle, aim, set the height and tighten it again. A keeper working on coming for a cross needs the ball hanging at the same point over the same patch of grass until the timing of the run stops being a guess. Then the height comes down and the same keeper is working the near post.

  • Taking high crosses
  • Punching difficult crosses
  • Narrowing the angle
  • Increasing reaction time
  • Improving diving technique
Up to 70 mph Instant height Repeatable
Jugs Soccer Machine, positioned for set play practice
Set plays and outfield

Any shot or pass for the outfield

The machine duplicates any type of shot or pass and simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers. Its accuracy makes it a tool for setting up set play situations so a team's free-kick defense improves. A wall that shifts a meter, a keeper who starts a step off his line, a centre-half attacking the first ball: all of it is drilled against a delivery that lands the same way every time, at whatever height and spin the session calls for.

  • Kicks up to 80 yards
  • Duplicates any type of shot or pass
  • Serves midfielders, wingers, sweepers and strikers
  • Set play situations and free-kick defense
  • Portable enough to move to any location on the field
Up to 80 yards Set plays 110V

Compare

How it compares

The Soccer Machine kicks a full-size soccer ball, with height and spin changed between balls.

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Questions

Frequently asked questions

Up to 70 mph, enough pace for shots at a goalkeeper from a fixed spot, and the same machine kicks left- or right-footed at any arc.
Up to 80 yards, enough to serve a switch of play or a goal kick from a fixed position.
Yes, both change instantly: you can instantly change the height and spin of the ball, ground level or in the air. Spin comes from the speed difference between the two wheels, and equal speeds give a knuckleball with little or no spin.
No. It simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers, as well as five goalkeeping skills, free-kick defense and set play work. It suits any age or skill level and is ideal for soccer camps, high schools, colleges and training facilities, because it can be moved to any location on the field.
A standard 110V AC outlet; the motor draws 3 amps. Use 3-wire 16 AWG or larger grounding-type extension cords for runs of 25 ft or less. Away from an outlet it runs from a portable power station such as a Bluetti, sold separately.
It measures 40 in. wide and 23 in. tall. It is a portable lightweight machine that can be easily moved to any location on the field.
Regulation leather soccer balls. Out-of-round, soft or wet balls will affect accuracy, and mixing different types of balls should be avoided.
Loosen the lock knob on the bottom of the handle, aim at the target, adjust the height and tighten the knob. Keep the tires at 16 to 17 psi so the ball leaves the wheels the same way each time.
The Soccer Machine is built for a full-size soccer ball, with height and spin changed between balls. The Lacrosse Machine works from three leg heights at 20-60 mph. The Field General throws footballs 5 to 60 yards at 95 lbs., and the Football Passing Machine throws them 5 to 80 yards at 20-70 mph.
A 2-year guarantee on all parts, normal wear and factory defects. Commercial use carries a 1-year guarantee.
  • Jugs SKU: SM-00
  • Maximum ball speed: Up to 70 mph
  • Distance: Up to 80 yards
  • Adjustments: Ball height and spin, changed instantly
  • Shot types: Any type of shot or pass
  • Ball type: Regulation leather soccer balls
  • Dimensions: 40 in. wide, 23 in. tall
  • Extension cord: 3-wire 16 AWG or larger, grounding type, for 25 ft or less
  • Tire: 4.00/4.80-8 at 16 to 17 psi
  • Power: 110V AC outlet; 90V motor, 3 amps, 50/60 Hz
  • Warranty: 2-year guarantee on all parts, normal wear and factory defects; commercial use 1-year
  • Ball speed: Up to 70 mph
  • Distance: Kicks up to 80 yards
  • Left- or right-footed: Hooks a ball at any arc, speed or distance, up to 80 yards
  • Instant height change: Ground level or in the air, changed on the machine
  • Instant spin change: Set on the machine between balls
  • Any shot or pass: Duplicates any type of shot or pass
  • Outfield training: Designated shots and passing situations for midfielders, wingers, sweepers and strikers
  • Goalkeeper training: High crosses, punching crosses, narrowing the angle, reaction time and diving technique
  • Set plays: Accuracy suited to setting up set play situations
  • Free-kick defense: Realistic speed and ball movement seen at any level of soccer
  • Portability: Lightweight machine that can be moved to any location on the field
  • Camps: Suited to any age or skill level
  • Power: Standard 110V AC outlet, 3 amps
  • Ball type: Regulation leather soccer balls
  • Skill levels: Youth camps, high schools, colleges and training facilities
  • Guarantee: 2-year on all parts, normal wear and factory defects
  • Included: Jugs Soccer Machine
  • Sold separately: Soccer balls and a portable power station


Overall rating: 5.0 / 5 from 1 reviews.

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Reviews

Great machine

"So easy to set up right out of the box. Great speed controls enabling you to do any type of shot."

— Robert S. (5/5)

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